The recent Day of the Devs digital showcase unveiled a number of intriguing future games, but one in particular has captured attention: UN:Me. Created by Historia and Shueisha Games, this single-player adventure appears to fuse together the oppressive atmosphere of a Silent Hill title with the paranoid deduction heart of Among Us.
"It's a distinctive game where a girl harboring multiple human souls inside her must escape from a maze of the mind," explains developer Yasukazu Kawai.
In UN:Me, players take control of an unnamed heroine who appears to be of high school age. Within her exist four distinct personas, each with their own fears and motivations. These souls can take over spontaneously, releasing their deep-seated terrors upon her without warning.
Judging by showcased gameplay, much of the action takes place within a creepy hospital, while additional clips depict the main character exploring a abandoned chapel.
"What are you fearful of? What causes you uncomfortable?" asks creative lead Shun Sasaki. "High places. Small rooms. People in power. Things that seem trivial to others can trigger something primal inside us. This game explores that idea — fears that are specific to each person."
The core gameplay loop involves managing whichever soul emerges at any given time. However, these identities will switch against your will as you play. During exploration, each soul's anxieties become exaggerated and attack the girl one after another. As the persona shifts, so does the specific fear the player experiences.
At first glance, UN:Me displays striking aesthetic parallels with the Silent Hill franchise. The setting is filled with orderlies who all share the identical visage, with disturbingly broad smiles. Figures in the lobby have large blooms growing from their heads are. Flowers are an ever-present theme, juxtaposing natural beauty with supernatural dread.
Yet, UN:Me presents a singular twist. Players must determine which of the four souls haunting the protagonist is the "real" one. "Each of the souls asserts that the physical form is rightfully them," explains a developer. "During the game, you need to figure out who is real."
Once players have deduced a soul is fake, they must eliminate it. But, because each soul can deceive or hide the truth, it is very easy to make a mistake.
"Perhaps you've already eliminated the true [soul] by your own actions," the narration suggests. "The final entity remaining could be a fraud. Either way, your choices are final."
UN:Me does not yet have a confirmed launch window, but it is available to wishlist on digital storefronts.